Rust Texture
Sunday, September 27, 2009
Rust Sample
| | 1. This is not really a tutorial on something particular, but rather an example of how one could use the Base Rust texture to create some rusty'n'dirty stuff. | |||
| | 2.
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| | 3. Create a new layer. Set foreground color to white and background to black. Select the Linear Gradient¹ tool and make a gradient from the left to the right as shown in the picture. | |||
| | 4. Apply Glass filter (Filter > Distort > Glass) with Distortion and Smoothness set to 5. | |||
| | 5.
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| | 6. Load selection² from one of the channels (shown in the picture) used for the Base Rust texture. | |||
| | 7. Using the Paint Bucket¹, fill selection with R: 169; G: 139; B: 79; HEX: A98B4F;. | |||
| | 8. Set Blending Mode of the current layer to Color Burn. Add a layer mask² by clicking on the button to the left to the New Layer button in the Layers palette. | |||
| | 9.
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| | 10. Select the Sharpen¹ tool. Set Pressure to 50%. Select the layer with the Base Rust. Sharpen paces where you have "rusty" spots from the previous step, but don't overdo it. |

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