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Rust Texture

Sunday, September 27, 2009

Rust Sample



1.
This is not really a tutorial on something particular, but rather an example of how one could use the Base Rust texture to create some rusty'n'dirty stuff.


2.
First step is to create a Base Rust texture.

It's recomended that you make an Action for this texture if you use it more than once.




3.
Create a new layer. Set foreground color to white and background to black. Select the Linear Gradient¹ tool and make a gradient from the left to the right as shown in the picture.


4.
Apply Glass filter (Filter > Distort > Glass) with Distortion and Smoothness set to 5.


5.
Set Blending Mode to Color Burn.

This will create effect of old, rough-looking edges.




6.
Load selection² from one of the channels (shown in the picture) used for the Base Rust texture.


7.
Using the Paint Bucket¹, fill selection with R: 169; G: 139; B: 79; HEX: A98B4F;.


8.
Set Blending Mode of the current layer to Color Burn. Add a layer mask² by clicking on the button to the left to the New Layer button in the Layers palette.


9.
Select the Airbrush¹, set Pressure to 10% and select one of the soft brushes (size 27-35). Set foreground color to black. Click on the mask's thumbnail to switch to mask editing mode. Using the Airbrush¹ tool, paint in some places where you would like to have "rusty" spots. You should get something like that shown in the picture.

If you have a tablet, you can get much better results.




10.
Select the Sharpen¹ tool. Set Pressure to 50%. Select the layer with the Base Rust. Sharpen paces where you have "rusty" spots from the previous step, but don't overdo it.

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