Test driving 'Need For Speed: Shift'
Friday, October 2, 2009
Maybe going for that top-speed achievement was a bad idea. Entering lap two of a second-tier race, my driver tries to snag a star by topping 115 mph.
The good news is the driver reaches the mark. The bad news is not recognizing the driver line is bright red, signalling that the car is going way to fast. My car spins on a sharp turn and slams into the wall, shaking the cockpit violently, cracking the windshield and blurring my vision for a couple seconds before I collect myself and hop back on track.
Need For Speed: Shift is an interesting racing title, since it's the series' first attempt at creating a realistic racing experience. Based on a few hours of testing out the myriad of cars and tracks, it's a pretty exhilarating game.
The highlight of Shift is easily the cockpit view, perhaps the best in-car perspective of any racing game. But it's more than just the spectacular crashes that help achieve a sense of thrill as you're speeding past opposing drivers. When players hit maximum speeds, the car begins to shake, as if they're on the verge of losing total control. Spinouts and bumps from opposing vehicles pack more punch when players notice the inside of their cars shake and rattle.
After a test run that establishes your skill set, players move to the first tier and kick off their racing career. As you move up the ranks, you'll unlock tougher tracks and challenges as well as more powerful cars such as Lamborghinis.
During each race, players earn experience points that determine whether they're an aggressive or precise driver. Aggressive tactics include trading paint, spinning out rival drivers and drafting, while precision moves include following the racing line and taking corners cleanly. Certain tactics that are repeatedly executed are rewarded through badges that decorate a driver's profile.
Players can also snag stars based on how they finish as well as achieving certain milestones, such as passing a point threshold or spinning out 4 opponents, for example. These stars will unlock the higher-level tiers and additional events.
The aggressive vs. precision dynamic works well as long as drivers are right in the middle of the pack. Most aggression points are earned by interacting with opposing vehicles. If players get too far ahead, it's tougher to earn those points, so don't be surprised if you end up as a precise driver through most of the game.
The events are pretty diverse as well, especially once more tiers open up. Some require players to battle a car one-on-one, while others task drivers with posting the best lap time. However, the drifting events feel really frustrating. The controls are confusing, and the game doesn't effectively lay out how to complete these challenges.
Shift seems to lack some depth when it comes to vehicle and track variety. Players choose between 70 different cars and over 50 tracks. Compare that to Forza Motorsport 3, out later this month, which touts 400 cars and 100 tracks; or Gran Turismo 4, which packs a whopping 700 vehicles.
So far, Need For Speed: Shift feels invigorating behind the wheel, but could use some extra options to feel more like a robust racing simulation.
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